Learn from an experienced theme park design - Chris Chien with over a decades worth of experience working on entertainment projects such as… Universal Studios, Ferrari World, 20th Century Fox, SeaWorld and many more!
Chris Chien has taught his techniques to Ex-Disney Imagineers, Universal Show Set Designers, Creative Directors, Architects, Interior Designers, Engineers, Scenic Fabricators and even CEOs. His students span all over the globe, including the United States, Europe, Australia and even Japan. The one thing his students all have in common is that they want to become better at visually express their thoughts and ideas.
1 on 1 - Private Art Coaching
Improve your visual communication skill, build a portfolio, and get a job in the Themed Entertainment industry.
Who is this course for?
This class is suitable for industry professionals or students looking to brush up on their visualization skill. My students come from all backgrounds such as theater, engineering, architecture, design, or art.
In this class, we will go over basic drawings and rendering skills so you can communicate your ideas with clarity and speed. Next, we will go over how to create illustrations for theme parks using a professional workflow. Finally, we will create design packages that sell you idea and vision, creating a strong portfolio.
Students are expected to put in about 3-5 hours of homework a week. The more students invest in the course, the more they will get out of it.
Pre-requisites: Some basic drawing skills, Photoshop skills and a Wacom tablet is required for this course.
90 minutes per meeting, 1 time/ week.
1 month (4 sessions): $400
3 months (12 sessions): $1100
Drawing and Rendering for Themed Entertainment
In this 6-week beginner-level course, students will learn basic drawing and rendering technique for themed entertainment, culminating in a small project.
Students will learn through weekly demonstrations of drawing and rendering techniques. This is highly engaging and interactive class that consists of critiques, lectures and activities.
1) Critique: The first part of the class will be a review of last previous week’s homework assignment. Students will be asked to peer-review each other’s work, and develop an ability to articulate artistic concepts.
2) Demo/ Lecture: Instructor will provide a lecture/ demonstration on each week’s topic.
3) Activity: Students will do an in-class activity trying out what they learned in class. Instructor will be able to work them and provide individual attention and give live feedback.
Week 1) Perspective Basics - Vanishing Points
Week 2) Drawing Forms in Perspective.
Week 3) Photoshop Rendering
Week 4) Themed Entertainment Application - Rough Sketches
Week 5) Themed Entertainment Application - Rendering
Week 6) Presentation Final Review
Students can expect to do 3-5 hours of homework a week. The more effort students put into the homework, the more they will get out of it.
Class Size: 3-7 students
Course Duration: 1 time/ week, 2 hours per meeting, for 6 weeks.
Learner Supply List
- Dual Monitor set-up is highly recommend (to follow along with instruction while painting along)
- Wacom Tablet
- InDesign (recommended but optional)
- Traditional Materials: Pen, pencil, eraser, ruler, sketchbook, colored pencils
Saturday 3:00pm EST
Meets 5/23, 5/30, 6/6, 6/13, 6/20, 6/27
Architectural Drawing for Theme Parks - Corporate Private Event
This is an activity-based class where workshop attendees will create multiple theme park sketches in a single sitting. Using Google maps, we will virtually visit theme park locations, and draw the scenery as if we were actually there.
In this class you will…
- Learn how to quickly sketch out scenes by simplifying and designing effective shapes.
- Learn how to use materials such as pen and watercolors to convey form and perspective.
- Learn how to create pleasing compositions of shadow and light.
- Learn how to draw people, trees, props and buildings.
The goal is learn how to see a scene, and be able to quickly and accurately capture the essence of that scene in a short period of time. Skills learned during this workshop can be applied to quick ideation sketching, client brainstorm sessions and whiteboard drawing.
Suggested Materials include
- Sketchbook, pen, chiseled tip marker, watercolors
40 - 49 people: $1100
30 - 39 people: $900
0 - 29 people: $700
Please confirm availability with instructor prior to booking.
Once you are ready, you submit workshop fee at this <LINK> to book your workshop.
Upon registering for the course, the event organizer will receive a Zoom link in which they can distribute to workshop attendees. Please make sure all workshop attendees have a good Internet connection, microphone and webcam, as this is an interactive class.
The class will start with a brief introduction and drawing demo. Next, workshop attendees will do time drawings of 3 - 4 locations (10 - 30 minutes each). Finally, there will be a short Q&A session to conclude the workshop.
While Fine Art and Concept Art may look similar, the concept art workflow needs to be quick, clear and adjustable for multiple iterations. Concept art is used as a tool of discussion, and the creator needs to be able to quickly adjust it based on feedback from the design team, creative directors, and engineers. The process of creating concept art is just as important as the final result.
What’s stopping you from getting started?
Learning something new can be daunting and frustrating. When we are learning a new technique or piece of software, it’s easy to lose sight of the bigger picture of why are we learning it in the first place. Your sense of curiosity, passion and unique vision will be your secret weapon to becoming a successful concept artist!
What are the online lessons like?
Distance learning through a laptop can often feel impersonal. To establish strong teacher/ student connections, these lessons have been designed to maximize learner engagement through in-class activities and instant feedback. Your enthusiastic teacher and a supportive community will help you stay motivated when times get tough.